Defensive Slashes: Each tick of Ravage grants Defensive Slashes, increasing your Defense by 2% per stack, final tick grants your third stack, giving a total of 6% for 6 seconds.
(Buff duration is refreshed per tick for a total uptime of 8.7 secs.)Revenge: Parrying, deflecting, shieding or resisting an attack has a 50% chance to grant Revenge, reducing Force Scream and Vicious Throw cost by 1 per stack, stacks to 3 and lasts 12 seconds. Unsteady and Impaired should have a 100% uptime on your targets.
As before defense is still the back bone of Immortal, as one of your cooldowns benefits greatly and in tree buffs gain from this stat as well as other aspects of the class as well.
Mad Dash: Effectively a combination of Dual Saber Throw and Covered Escape.In addition, Saber Reflect lasts 2 seconds longer and generates a high amount of threat on all engaged enemies within 30 meters when activated.As I mentioned previously in the 3.0 version of this guide.How ever keep in mind when using Mad Dash as it’ll relocate you 20m forward. Retaliation has a low cost, is off the GCD, deals near equal damage/threat as Scream and applies Blade Barricade.Due to the nature of Retaliation, it can be used constantly to maintain a near 100% uptime on Blade Barricade.Taking Consuming Rage is not optimal due to how Enraged Defense operates and the fact cleanses in End Game have at max, a 60 second cooldown per application, even with Through passion, the CD and lack of on demand use make it a sub optimal cleanse.