But, he says, the real-world functionality of computer-enabled sex toys hasn’t really caught up with its potential.
“There are some cool ideas that just don’t work in implementation,” he says.
I don’t know where the real user was located, but our virtual meeting space within Second Life was called “The Netherlands.” Or maybe “she” was really a he, controlling a female avatar. If it’s not clear already, “virtual sex” can be a little complicated.
But there was a real person on a computer somewhere in the world making her avatar have sex with my avatar by clicking a pink ball on the ground.
I click over to virtuallyjenna.com, “the official videogame of Jenna Jameson,” where paying users can have their way with a digital embodiment of the porn star.
But problems arise, she says, when users “lose their ability to control” that behavior.
Young says addictive cybersex behavior appears more common among males.
“There’s no safer place to meet,” she says, “than in a virtual world.” The Internet can also be a boon for busy adults, Brathwaite says, allowing people to have social and romantic encounters online that they simply don’t have time for in conventional space.
“For a busy single mom or dad whose life is packed with activity,” she says, “at the end of the day virtual worlds can allow them to socialize.” Brathwaite, who is also a professor at Savannah College of Art and Design, says cybersex holds tremendous potential for education on sexual health topics for youth and at-risk populations as well as untapped potential for sex therapy for couples.
We work hard to keep our chat rooms clean, keeping bots out and real people in.